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15.3 · Making Beats

Build a beat

Sixteen steps, three voices, one bar on a loop. This is a step sequencer, the machine behind fifty years of drum grooves. Every cell is a sixteenth note. Light some up and press play; edit while it runs and hear the groove change under your hands.

Your groove

Start from the demo backbeat or an empty grid. The playhead sweeps left to right, four cells per beat.

Hi-hat
Snare
Kick

The grid is notation

A sequencer row is just a bar of 4/4 sliced into sixteenths. Every note value you can read is a number of cells. Which means everything you program here, you could also write.

= 4 cells · one beat
= 2 cells · half a beat
= 1 cell · one cell. The grid's atom

Things to try

Three starting points, one move apart. Load one into the grid above, play it, then break it further.

kick on 1 and 3, snare on 2 and 4, hat on the eighths
the second kick slides a sixteenth: instant funk
four on the floor with one rest punched in
Score 100% on every quiz and game to complete this lesson.Echo the beat